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Some scripts....

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Post  tamalou Sun 1 Nov 2009 - 2:07

Hi guys here some trick i use on my .cfg

180° turn:
bind (key) "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 125;"

i use a low quality to get more fps, i have a black sky (fast_sky 1) if you use a tiny dot as crosshair you can loose it sometime when you look up... so this is a way to change the sky colour faster:

set fastsky1 "set r_fastsky 0; set skyswitch vstr fastsky2"
set fastsky2 "set r_fastsky 1; set skyswitch vstr fastsky1"
set skyswitch "vstr fastsky1"
bind (key) "vstr skyswitch"


Crosshair size changing:

set crosshair1 "cg_crosshairsize 35; echo ^dCrosshair Size 35; set customcrosshair vstr crosshair2"
set crosshair2 "cg_crosshairsize 25; echo ^dCrosshair Size 25; set customcrosshair vstr crosshair1"
set customcrosshair "vstr crosshair1"
bind (key) "vstr customcrosshair"


Crosshair colors changing:

set crosshair_color "vstr crosshair_red"
set crosshair_blue "cg_crosshairColor blue; cg_crosshairColorAlt blue; echo ^4Crosshair color blue; set crosshair_color vstr crosshair_red"
set crosshair_red "cg_crosshairColor red; cg_crosshairColorAlt red; echo ^1Crosshair color red; set crosshair_color vstr crosshair_cyan"
set crosshair_cyan "cg_crosshairColor cyan; cg_crosshairColorAlt cyan; echo ^5Crosshair color cyan; set crosshair_color vstr crosshair_lightblue"
set crosshair_lightblue "cg_crosshairColor 0xa0c0ff; cg_crosshairColorAlt 0xa0c0ff; echo ^dCrosshair color Light Blue; set crosshair_color vstr crosshair_olive"
set crosshair_olive "cg_crosshairColor 0xA0FFC0; cg_crosshairColorAlt 0xA0FFC0; echo ^MCrosshair color olive; set crosshair_color vstr crosshair_white"
set crosshair_white "cg_crosshairColor white; cg_crosshairColorAlt white; cg_crosshairColorAlt white; echo ^7Crosshair color White; set crosshair_color vstr crosshair_blue"
bind (key)"vstr crosshair_color"


Fov changing:


set far "echo ^dFOV: ^7110; set fovswitch vstr near; set cg_fov 110;"
set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
bind (key) "vstr fovswitch"

A funny one specialy for Etpro:
you /kill with a droping nade...

"weaponbank 4;wait 125;+attack;wait 10;-attack;kill;forcetapout" (you need to create a folder on you etmain calling humm "killnade" with those lines...)
bind (key) "exec killnade.cfg"



And a special one for my RAMES Very Happy
Selecteur de pseudo:
replace the (name) by some of names you want to add ex: rams super sniper, rames supermedicass Very Happy ect.....

set name1 "set name (name) set nametoggle vstr name2"
set name2 "set name (name) ; set nametoggle vstr name3"
set name3 "set name (name) ; set nametoggle vstr name4"
set name4 "set name (name) ; set nametoggle vstr name1"
set nametoggle "vstr name1"
bind (key) vstr nametoggle

Enjoy

tamalou

Posts : 2
Join date : 2009-11-01
Age : 40

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Post  RaMeS Sun 1 Nov 2009 - 3:01

Ahah nice Very Happy
i dont know all what you say, i think we need Msn conversation Very Happy
gratz Smile
RaMeS
RaMeS

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Post  IceCreamy Sun 1 Nov 2009 - 13:08

I believe the 180 degree turn script is not allowed here, but I could be wrong.

Fov changing while shooting: (normal 104, while shooting 90, you can change values if you want)

seta cg_fov "104"
set shooton "+attack;seta cg_fov 90;set vstr shootoff"
set shootoff "-attack;seta cg_fov 104;set vstr shooton"
bind MOUSE1 "+vstr shooton shootoff"
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Location : Netherlands! :D

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Post  RenX Sun 1 Nov 2009 - 13:11

Yeah, some nice things thanks =)
the 180-turn is pretty useless IMO. You should be able to make it with your mouse. Then you aso dont loose the orientation.

A good idea to change the crosshair-size and colors. On some maps i loose my tiny crosshair, perhaps a change would be sometimes useful for me =) Fov-change i also got in my config, but i seldom use it. But its a very nice idea =)

Ah and Creamy.. isnt it extremely confusing if the fov always changes?
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Post  IceCreamy Sun 1 Nov 2009 - 13:43

oh no, especially for the long distances this is really handy Smile I agree that with short ranges it is a bit... unhandy, but I like it ^^
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Post  RenX Sun 1 Nov 2009 - 16:07

For long ranges I just change the fov. Not just for the time when I'm shooting.
RenX
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Post  Nacho Sun 1 Nov 2009 - 16:19

:O you have a big Fov change there 104, 90 how you can play with that ^^.
my fov change is max 5 ^^.


some tricks..

Code:
//////////////////////////////////////////////////////MOUSE_

//////////// fixed pitch-shooting & sprint script

// Binded key
bind mouse1 "+vstr mplow mphigh"

// Settings
// low sens m_pitch
set mpitch1 "m_pitch 0.0151"
//normal sens m_pitch
set mpitch2 "m_pitch 0.180"

//Script
set mplow "+attack; vstr mpitch1; +sprint"
set mphigh "-attack; -attack; -sprint; -sprint; vstr mpitch2"

really handful, you first need to know how to play with it.
i also unbinded shift as sprint.
so i can only sprint while i attack.
so if your in a hurry but not in a fight take the adrenaline needle and keep it pressed then you sprint also Razz.
about that pitch that let you aim better if you shoot. (pitch is the vertical way you mouse can move)


Code:

////////////////////////Crouch + FOV + Sensitivity Mouse
set crouchd "+movedown; cg_fov 96; sensitivity 0.85"
set crouchu "-movedown; cg_fov 95; sensitivity 1."
set cdo "vstr crouchd"
set cup "vstr crouchu"
bind c "+vstr cdo cup"


imo you can better use a fov change if you crouch not when you shoot.
you shoot always when you use crouch imo Razz.
also the sense change is really handful when you crouch


Code:
//Pulls out binos, calls artillery, then switches back to SMG
bind Z "+zoom; wait 20; +attack; wait 20; -attack; wait 15; -zoom; wait 15; weaponbank 3"

for the field ops.
it lets you take the binoc attack and get direct your weapon again.

Code:

////team changer...

bind downarrow  "team s" //spec
bind leftarrow  "team r"    //axis
bind rightarrow  "team b"  //allies
this is god :>.
i always use it.
there for you need also a class-selector.
if you don't want that only use the spec one

Code:
///name
bind [      "name ^6pink; exec pink.cfg"
bind ]      "name ^o-^jL^o|^jL^o-^jNa^och^jo; exec nacho.cfg"

i use 2 names always so i don't need a nameselector.
the best thing of this is, is that you also can switch your binds with the name. (colors ect)
because i autoexec pink.cfg or nacho.cfg.
in those cfg's you have to add this.
unbind all custom binds for fun
bind them again.

example. for nacho.cfg

Code:
unbind .
unbind /
unbind ,
unbind -
unbind =
unbind '
unbind uparrow

bind . Vsay "Hi ^jG^ouess ^jw^oho ^ji^os ^jh^oere"
bind / Vsay "Bye ^jG^ot^jG^o, ^jc^oya ^jg^ouys ^js^ooon"
bind , Vsay "Thanks ^jh^oey ^jt^ohanx ^jm^oate"
bind - Vsay "GreatShot ^jb^ooom ^jh^oea^jd^o-^js^oho^jt^o, ^jt^ohat ^jw^oas ^jn^oice [d]
bind = Vsay "Cheer "^jy^oou ^jw^ohere ^jt^oo ^js^olow ^jf^oor ^jt^ohe ^jp^oro [k] ^jx^o)"
bind ' Vsay "Oops ^js^oaw ^ji ^jt^ohere ^jt^ohe ^jn^oaked ^jb^oottom ^jo^of [p]^6!!!!"
bind uparrow  vsay "ftattack ^jl^oet^j'^os ^jg^oo ^ja^ond ^jA^ott^ja^ock ^jt^ohose ^jE^on^je^omy^j'^os"

example pink.cfg

Code:
unbind .
unbind /
unbind ,
unbind -
unbind =
unbind '
unbind uparrow

bind . Vsay "Hi ^6G^7uess ^6w^7ho ^6i^7s ^6h^7ere"
bind / Vsay "Bye ^6G^7t^6G^7, ^6c^7ya ^6g^7uys ^6s^7oon"
bind , Vsay "Thanks ^6h^7ey ^6t^7hanx ^6m^7ate"
bind - Vsay "GreatShot ^6b^7oom ^6h^7ea^6d^7-^6s^7ho^6t^7, ^6t^7hat ^6w^7as ^6n^7ice [d]
bind = Vsay "Cheer "^6y^7ou ^6w^7here ^6t^7o ^6s^7low ^6f^7or ^6t^7he ^6p^7ro [k] ^6x^7)"
bind ' Vsay "Oops ^6s^7aw ^6i ^6t^7here ^6t^7he ^6n^7aked ^6b^7ottom ^6o^7f [p]"
bind uparrow  vsay "ftattack ^6l^7et^6'^7s ^6g^7o ^6a^7nd ^6A^7tt^6a^7ck ^6t^7hose ^6E^7n^6e^7my^6'^7s"

you can use this in a name selector also.
just add this line ; exec (your name).cfg

set name1 "set name (name); exec (your name).cfg; set nametoggle vstr name2"
set name2 "set name (name); exec (your name).cfg; set nametoggle vstr name3"
set name3 "set name (name); exec (your name).cfg; set nametoggle vstr name4"
set name4 "set name (name); exec (your name).cfg; set nametoggle vstr name1"
set nametoggle "vstr name1"

for NQ you can use these in your binds.
so [a] in a bind will let you see the person who gave you ammo ect

//[a] - last person who gave you ammo
//[d] -the name of the last person who killed you will appear
//[h] -the name of the last person who gave you health will appear
//[k] -the name of the last person you killed will appear
//[l] - your current location
//[n] - your name
//[r] -the name of the last person who revived
//[p] - the name of the teammate you are pointing
//[s] - your health
//[w] - weapon you are currently holding
//[t] - ammo for current weapon


some good websites..
explains what a cfg is and some basic skills
some usefull cfg's
most of the common cfg's/tricks/binds

Greetz Nacho

Nacho

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